Ken and Roberta Williams, during the Sierra On-Line days Williams suggested to Ken that instead of his project they take a crack at remaking Colossal Cave Adventure, turning the old text-based design into a modern, 3D game. That's why I started with Mystery House, my first design, and I went from there." I remember thinking how I was so drawn into this game to the point where I couldn't quit, I just had to keep going, and I couldn't be the only one. And I did it, and when it was done, I wanted to play more games like this, and there weren't any. I wanted to get every point, and this is a hard game to get all the points. "I was so immediately drawn into it I got addicted to it, literally," Williams recalls of her first time playing the 1976 text-based adventure. "Without Colossal Cave, Sierra On-Line would never have existed, and I would not have my career, or Ken either," she says. ![]() At the time, Ken was learning Unity with the intent of making a new game of his own when Williams suddenly remembered a game that had been very, very special to her years ago: Colossal Cave Adventure. It will be available on the Quest 2, PC, and Mac, with additional platforms also in consideration.But when the COVID-19 pandemic prompted lockdowns that halted many of her usual adventures, Williams needed a new project. Titled Cygnus Entertainment, the new studio is entirely self-funded.Ĭygnus is planning to release Colossal Cave 3D this summer. The pair announced their return to gaming last year, where they said they would be working on a "Sierra-flavored" game. IGN ranked the pair among the 25 greatest game developers ever in 2009. The couple married at 19 and went on to pioneering careers at Sierra On-line, where they were famous for their work on the King's Quest series and a host of other classic games, most of them point-and-click adventures. It has been more than two decades since Ken and Roberta Williams last made a game, but their reputations remain legendary in the games industry. It is really staggering when you enter the cave," the pair wrote. Was it worth it? YES! Anyone who plays the VR version will be blown away. Major design changes were required, and all graphics had to be thrown away and started over. "At first, we thought it would be a simple effort but quickly realized that VR is not as simple as just running the same old game on a new platform. They retired in 1999 but are now returning to games for the first time in more than 20 years.Ĭolossal Cave 3D Adventure will support VR via the standalone Quest 2 headset, which was suggested by one of the team's artists. This is truly a game that will delight a new generation, and 100% different than anything I've seen in the market today." Ken and Roberta Williams were pioneering adventure game developers in Sierra On-Line. It has action elements, humor, a scoring system, adventure elements, interesting characters, a huge world to explore and more. As we dug deeper and deeper into the game we discovered layers of complexity that explain why the game became such an industry phenomena. Roberta started to work adapting it to 3D, and I assembled a team. "I was looking for something interesting to code when Roberta suggested Colossal Cave. This led me to investigating how modern games are made and I just started coding using the Unity game engine for fun," Ken Williams said in a statement. Its success surprised me and brought back many memories of our days making games. "While locked down by the pandemic I wrote a book about the old Sierra days. ![]() The first teaser image for Colossal Cave 3D.Īccording to Ken Williams, the creation of Colossal Cave 3D was spurred by the boredom of quarantine during the COVID-19 pandemic. The quest, apparently, is to "find all the treasure." The reimagined adventure will be challenging and will feature a "wide variety of puzzles to overcome" in a "completely immersive 3D world" with more than 143 locations. ![]() Like the original, the underlying concept is relatively simple: players explore a cave seeking treasure, encountering characters along the way including a troll, a bear, a snake and a pirate. Titled Colossal Cave 3D Adventure, it is a first-person adventured designed in Unity for VR and PC.
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